wasmer/src/webassembly/mod.rs

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pub mod errors;
pub mod import_object;
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pub mod instance;
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pub mod memory;
pub mod module;
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pub mod relocation;
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pub mod utils;
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use std::panic;
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use std::str::FromStr;
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use target_lexicon;
use wasmparser;
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pub use self::errors::{Error, ErrorKind};
pub use self::import_object::{ImportObject, ImportValue};
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pub use self::instance::{Instance};
pub use self::memory::LinearMemory;
pub use self::module::{Export, Module, ModuleInfo};
pub struct ResultObject {
/// A webassembly::Module object representing the compiled WebAssembly module.
/// This Module can be instantiated again
pub module: Module,
/// A webassembly::Instance object that contains all the Exported WebAssembly
/// functions.
pub instance: Instance,
}
/// The webassembly::instantiate() function allows you to compile and
/// instantiate WebAssembly code
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/// Params:
/// * `buffer_source`: A `Vec<u8>` containing the
/// binary code of the .wasm module you want to compile.
/// * `import_object`: An object containing the values to be imported
/// into the newly-created Instance, such as functions or
/// webassembly::Memory objects. There must be one matching property
/// for each declared import of the compiled module or else a
/// webassembly::LinkError is thrown.
/// Errors:
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/// If the operation fails, the Result rejects with a
/// webassembly::CompileError, webassembly::LinkError, or
/// webassembly::RuntimeError, depending on the cause of the failure.
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pub fn instantiate(
buffer_source: Vec<u8>,
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import_object: ImportObject<&str, &str>,
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) -> Result<ResultObject, ErrorKind> {
let module = compile(buffer_source)?;
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debug!("webassembly - creating instance");
let instance = Instance::new(&module, import_object)?;
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debug!("webassembly - instance created");
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Ok(ResultObject { module, instance })
}
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/// The webassembly::instantiate_streaming() function compiles and instantiates
/// a WebAssembly module directly from a streamed underlying source.
/// This is the most efficient, optimized way to load wasm code.
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pub fn instantiate_streaming(
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_buffer_source: Vec<u8>,
_import_object: ImportObject<&str, &str>,
) -> Result<ResultObject, ErrorKind> {
unimplemented!();
}
/// The webassembly::compile() function compiles a webassembly::Module
/// from WebAssembly binary code. This function is useful if it
/// is necessary to a compile a module before it can be instantiated
/// (otherwise, the webassembly::instantiate() function should be used).
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/// Params:
/// * `buffer_source`: A `Vec<u8>` containing the
/// binary code of the .wasm module you want to compile.
/// Errors:
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/// If the operation fails, the Result rejects with a
/// webassembly::CompileError.
pub fn compile(buffer_source: Vec<u8>) -> Result<Module, ErrorKind> {
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// TODO: This should be automatically validated when creating the Module
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let valid = validate(&buffer_source);
debug!("webassembly - valid {:?}", valid);
if !valid {
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return Err(ErrorKind::CompileError("Module not valid".to_string()));
}
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debug!("webassembly - creating module");
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let module = Module::from_bytes(buffer_source, triple!("x86_64"), None)?;
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debug!("webassembly - module created");
Ok(module)
}
/// The webassembly::validate() function validates a given typed
/// array of WebAssembly binary code, returning whether the bytes
/// form a valid wasm module (true) or not (false).
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/// Params:
/// * `buffer_source`: A `Vec<u8>` containing the
/// binary code of the .wasm module you want to compile.
pub fn validate(buffer_source: &Vec<u8>) -> bool {
wasmparser::validate(buffer_source, None)
}