mirror of
https://github.com/fluencelabs/wasmer
synced 2024-12-14 14:45:40 +00:00
115 lines
3.6 KiB
Rust
115 lines
3.6 KiB
Rust
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pub mod module;
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pub mod compilation;
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pub mod memory;
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pub mod environ;
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pub mod instance;
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pub mod errors;
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pub mod utils;
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use cranelift_native;
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use cranelift_codegen::isa::TargetIsa;
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use cranelift_codegen::settings;
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use cranelift_codegen::settings::Configurable;
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pub use self::compilation::compile_module;
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pub use self::environ::ModuleEnvironment;
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pub use self::module::Module;
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pub use self::instance::Instance;
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pub use self::errors::{Error, ErrorKind};
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use wasmparser;
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pub struct ResultObject {
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/// A WebAssembly.Module object representing the compiled WebAssembly module.
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/// This Module can be instantiated again
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module: Module,
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/// A WebAssembly.Instance object that contains all the Exported WebAssembly
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/// functions.
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instance: Instance
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}
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pub struct ImportObject {
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}
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/// The WebAssembly.instantiate() function allows you to compile and
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/// instantiate WebAssembly code
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/// Params:
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/// * `buffer_source`: A `Vec<u8>` containing the
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/// binary code of the .wasm module you want to compile.
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/// * `import_object`: An object containing the values to be imported
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/// into the newly-created Instance, such as functions or
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/// WebAssembly.Memory objects. There must be one matching property
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/// for each declared import of the compiled module or else a
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/// WebAssembly.LinkError is thrown.
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/// Errors:
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/// If the operation fails, the Result rejects with a
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/// WebAssembly.CompileError, WebAssembly.LinkError, or
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/// WebAssembly.RuntimeError, depending on the cause of the failure.
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pub fn instantiate(buffer_source: Vec<u8>, import_object: ImportObject) -> Result<ResultObject, Error> {
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let module = compile(buffer_source)?;
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let instance = Instance {
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tables: Vec::new(),
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memories: Vec::new(),
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globals: Vec::new(),
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};
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Ok(ResultObject {
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module,
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instance
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})
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}
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/// The WebAssembly.compile() function compiles a WebAssembly.Module
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/// from WebAssembly binary code. This function is useful if it
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/// is necessary to a compile a module before it can be instantiated
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/// (otherwise, the WebAssembly.instantiate() function should be used).
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/// Params:
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/// * `buffer_source`: A `Vec<u8>` containing the
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/// binary code of the .wasm module you want to compile.
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/// Errors:
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/// If the operation fails, the Result rejects with a
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/// WebAssembly.CompileError.
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pub fn compile(buffer_source: Vec<u8>) -> Result<Module, Error> {
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let isa = construct_isa();
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let mut module = Module::new();
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let environ = ModuleEnvironment::new(&*isa, &mut module);
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let translation = environ.translate(&buffer_source).map_err(|e| ErrorKind::CompileError(e.to_string()))?;
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compile_module(&translation, &*isa)?;
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Ok(module)
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}
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fn construct_isa() -> Box<TargetIsa> {
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let (mut flag_builder, isa_builder) = cranelift_native::builders().unwrap_or_else(|_| {
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panic!("host machine is not a supported target");
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});
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// Enable verifier passes in debug mode.
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// if cfg!(debug_assertions) {
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flag_builder.enable("enable_verifier").unwrap();
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// }
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// Enable optimization if requested.
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// if args.flag_optimize {
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flag_builder.set("opt_level", "best").unwrap();
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// }
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isa_builder.finish(settings::Flags::new(flag_builder))
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}
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/// The WebAssembly.validate() function validates a given typed
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/// array of WebAssembly binary code, returning whether the bytes
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/// form a valid wasm module (true) or not (false).
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/// Params:
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/// * `buffer_source`: A `Vec<u8>` containing the
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/// binary code of the .wasm module you want to compile.
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pub fn validate(buffer_source: &Vec<u8>) -> bool {
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wasmparser::validate(buffer_source, None)
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}
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