wasmer/lib/llvm-backend/src/code.rs

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use inkwell::{
builder::Builder,
context::Context,
module::Module,
types::{BasicType, BasicTypeEnum, FunctionType},
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values::{BasicValue, FunctionValue},
FloatPredicate, IntPredicate,
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};
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use smallvec::SmallVec;
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use wasmer_runtime_core::{
module::ModuleInfo,
structures::{Map, SliceMap, TypedIndex},
types::{FuncIndex, FuncSig, LocalFuncIndex, LocalOrImport, SigIndex, Type},
};
use wasmparser::{BinaryReaderError, CodeSectionReader, LocalsReader, Operator, OperatorsReader};
use crate::intrinsics::Intrinsics;
use crate::read_info::type_to_type;
use crate::state::State;
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fn func_sig_to_llvm(context: &Context, intrinsics: &Intrinsics, sig: &FuncSig) -> FunctionType {
let user_param_types = sig.params().iter().map(|&ty| type_to_llvm(intrinsics, ty));
let param_types: Vec<_> = user_param_types.collect();
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match sig.returns() {
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[] => intrinsics.void_ty.fn_type(&param_types, false),
[single_value] => type_to_llvm(intrinsics, *single_value).fn_type(&param_types, false),
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returns @ _ => {
let basic_types: Vec<_> = returns
.iter()
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.map(|&ty| type_to_llvm(intrinsics, ty))
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.collect();
context
.struct_type(&basic_types, false)
.fn_type(&param_types, false)
}
}
}
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fn type_to_llvm(intrinsics: &Intrinsics, ty: Type) -> BasicTypeEnum {
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match ty {
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Type::I32 => intrinsics.i32_ty.as_basic_type_enum(),
Type::I64 => intrinsics.i64_ty.as_basic_type_enum(),
Type::F32 => intrinsics.f32_ty.as_basic_type_enum(),
Type::F64 => intrinsics.f64_ty.as_basic_type_enum(),
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}
}
pub fn parse_function_bodies(
info: &ModuleInfo,
code_reader: CodeSectionReader,
) -> Result<(), BinaryReaderError> {
let context = Context::create();
let module = context.create_module("module");
let builder = context.create_builder();
let intrinsics = Intrinsics::declare(&module, &context);
let signatures: Map<SigIndex, FunctionType> = info
.signatures
.iter()
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.map(|(_, sig)| func_sig_to_llvm(&context, &intrinsics, sig))
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.collect();
let functions: Map<LocalFuncIndex, FunctionValue> = info
.func_assoc
.iter()
.skip(info.imported_functions.len())
.map(|(func_index, &sig_index)| {
module.add_function(
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&format!("fn{}", func_index.index()),
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signatures[sig_index],
None,
)
})
.collect();
for (local_func_index, body) in code_reader.into_iter().enumerate() {
let body = body?;
let locals_reader = body.get_locals_reader()?;
let op_reader = body.get_operators_reader()?;
parse_function(
&context,
&module,
&builder,
&intrinsics,
info,
&signatures,
&functions,
LocalFuncIndex::new(local_func_index),
locals_reader,
op_reader,
)?;
}
Ok(())
}
fn parse_function(
context: &Context,
module: &Module,
builder: &Builder,
intrinsics: &Intrinsics,
info: &ModuleInfo,
signatures: &SliceMap<SigIndex, FunctionType>,
functions: &SliceMap<LocalFuncIndex, FunctionValue>,
func_index: LocalFuncIndex,
locals_reader: LocalsReader,
op_reader: OperatorsReader,
) -> Result<(), BinaryReaderError> {
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let sig_index = info.func_assoc[func_index.convert_up(info)];
let func_sig = &info.signatures[sig_index];
let llvm_sig = &signatures[sig_index];
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let function = functions[func_index];
let entry_block = context.append_basic_block(&function, "entry");
builder.position_at_end(&entry_block);
let mut state = State::new();
let mut locals = Vec::with_capacity(locals_reader.get_count() as usize);
locals.extend(function.get_param_iter().enumerate().map(|(index, param)| {
let ty = param.get_type();
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let alloca = builder.build_alloca(ty, &format!("local{}", index));
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builder.build_store(alloca, param);
alloca
}));
for (index, local) in locals_reader.into_iter().enumerate().skip(locals.len()) {
let (_, ty) = local?;
let wasmer_ty = type_to_type(ty)?;
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let ty = type_to_llvm(intrinsics, wasmer_ty);
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let alloca = builder.build_alloca(ty, &format!("local{}", index));
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let default_value = match wasmer_ty {
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Type::I32 => intrinsics.i32_zero.as_basic_value_enum(),
Type::I64 => intrinsics.i64_zero.as_basic_value_enum(),
Type::F32 => intrinsics.f32_zero.as_basic_value_enum(),
Type::F64 => intrinsics.f64_zero.as_basic_value_enum(),
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};
builder.build_store(alloca, default_value);
locals.push(alloca);
}
for op in op_reader {
match op? {
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/***************************
* Control Flow instructions.
* https://github.com/sunfishcode/wasm-reference-manual/blob/master/WebAssembly.md#control-flow-instructions
***************************/
Operator::Block { ty } => {
let current_block = builder.get_insert_block().ok_or(BinaryReaderError {
message: "not currently in a block",
offset: -1isize as usize,
})?;
let end_block = context.append_basic_block(&function, &state.block_name());
builder.position_at_end(&end_block);
let phis = if let Ok(wasmer_ty) = type_to_type(ty) {
let llvm_ty = type_to_llvm(intrinsics, wasmer_ty);
[llvm_ty]
.iter()
.map(|&ty| builder.build_phi(ty, &state.var_name()))
.collect()
} else {
SmallVec::new()
};
state.push_block(end_block, phis);
builder.position_at_end(&current_block);
}
Operator::Loop { ty } => {
// let loop_body = context.append_basic_block(&function, &state.block_name());
// let next = context.append_basic_block(&function, &state.block_name());
// builder.build_unconditional_branch(&body);
// let num_return_values = if ty == wasmparser::Type::EmptyBlockType { 0 } else { 1 };
// state.push_loop(loop_body, next, num_return_values);
}
Operator::Br { relative_depth } => {
let frame = state.frame_at_depth(relative_depth)?;
let current_block = builder.get_insert_block().ok_or(BinaryReaderError {
message: "not currently in a block",
offset: -1isize as usize,
})?;
let values = state.peekn(frame.phis().len())?;
// For each result of the block we're branching to,
// pop a value off the value stack and load it into
// the corresponding phi.
for (phi, value) in frame.phis().iter().zip(values.iter()) {
phi.add_incoming(&[(value, &current_block)]);
}
builder.build_unconditional_branch(frame.dest());
state.popn(frame.phis().len())?;
builder.build_unreachable();
}
Operator::BrIf { relative_depth } => {
let cond = state.pop1()?;
let frame = state.frame_at_depth(relative_depth)?;
let current_block = builder.get_insert_block().ok_or(BinaryReaderError {
message: "not currently in a block",
offset: -1isize as usize,
})?;
let param_stack = state.peekn(frame.phis().len())?;
for (phi, value) in frame.phis().iter().zip(param_stack.iter()) {
phi.add_incoming(&[(value, &current_block)]);
}
let false_block = context.append_basic_block(&function, &state.block_name());
let cond_value = builder.build_int_compare(
IntPredicate::NE,
cond.into_int_value(),
intrinsics.i32_zero,
&state.var_name(),
);
builder.build_conditional_branch(cond_value, frame.dest(), &false_block);
builder.position_at_end(&false_block);
}
Operator::BrTable { ref table } => {
let current_block = builder.get_insert_block().ok_or(BinaryReaderError {
message: "not currently in a block",
offset: -1isize as usize,
})?;
let (label_depths, default_depth) = table.read_table()?;
let index = state.pop1()?;
let default_frame = state.frame_at_depth(default_depth)?;
let res_len = default_frame.phis().len();
let args = state.peekn(res_len)?;
for (phi, value) in default_frame.phis().iter().zip(args.iter()) {
phi.add_incoming(&[(value, &current_block)]);
}
let cases: Vec<_> = label_depths
.iter()
.enumerate()
.map(|(case_index, &depth)| {
let frame = state.frame_at_depth(depth)?;
let case_index_literal =
context.i32_type().const_int(case_index as u64, false);
for (phi, value) in frame.phis().iter().zip(args.iter()) {
phi.add_incoming(&[(value, &current_block)]);
}
Ok((case_index_literal, frame.dest()))
})
.collect::<Result<_, _>>()?;
builder.build_switch(index.into_int_value(), default_frame.dest(), &cases[..]);
state.popn(res_len)?;
builder.build_unreachable();
}
Operator::End => {
let frame = state.pop_frame()?;
// Push each phi value to the value stack.
for phi in frame.phis() {
state.push1(phi.as_basic_value());
}
state.reset_stack(&frame);
}
Operator::Unreachable => {
// Emit an unreachable instruction.
// If llvm cannot prove that this is never touched,
// it will emit a `ud2` instruction on x86_64 arches.
builder.build_unreachable();
}
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/***************************
* Basic instructions.
* https://github.com/sunfishcode/wasm-reference-manual/blob/master/WebAssembly.md#basic-instructions
***************************/
Operator::Nop => {
// Do nothing.
}
Operator::Drop => {
state.pop1()?;
}
// Generate const values.
Operator::I32Const { value } => {
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let i = intrinsics.i32_ty.const_int(value as u64, false);
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state.push1(i);
}
Operator::I64Const { value } => {
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let i = intrinsics.i64_ty.const_int(value as u64, false);
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state.push1(i);
}
Operator::F32Const { value } => {
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let f = intrinsics
.f32_ty
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.const_float(f64::from_bits(value.bits() as u64));
state.push1(f);
}
Operator::F64Const { value } => {
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let f = intrinsics.f64_ty.const_float(f64::from_bits(value.bits()));
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state.push1(f);
}
// Operate on locals.
Operator::GetLocal { local_index } => {
let pointer_value = locals[local_index as usize];
let v = builder.build_load(pointer_value, &state.var_name());
state.push1(v);
}
Operator::SetLocal { local_index } => {
let pointer_value = locals[local_index as usize];
let v = state.pop1()?;
builder.build_store(pointer_value, v);
}
Operator::TeeLocal { local_index } => {
let pointer_value = locals[local_index as usize];
let v = state.peek1()?;
builder.build_store(pointer_value, v);
}
Operator::GetGlobal { global_index } => unimplemented!(),
Operator::SetGlobal { global_index } => unimplemented!(),
Operator::Select => {
let (v1, v2, cond) = state.pop3()?;
let cond = cond.into_int_value();
let res = builder.build_select(cond, v1, v2, &state.var_name());
state.push1(res);
}
Operator::Call { function_index } => {
let func_index = FuncIndex::new(function_index as usize);
let sigindex = info.func_assoc[func_index];
let llvm_sig = signatures[sigindex];
match func_index.local_or_import(info) {
LocalOrImport::Local(local_func_index) => {
let func_sig = &info.signatures[sigindex];
let func_value = functions[local_func_index];
let call_site = builder.build_call(
func_value,
&state.peekn(func_sig.params().len())?.to_vec(),
&state.var_name(),
);
if let Some(basic_value) = call_site.try_as_basic_value().left() {
match func_sig.returns().len() {
1 => state.push1(basic_value),
count @ _ => {
// This is a multi-value return.
let struct_value = basic_value.into_struct_value();
for i in 0..(count as u32) {
let value = builder.build_extract_value(
struct_value,
i,
&state.var_name(),
);
state.push1(value);
}
}
}
}
}
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LocalOrImport::Import(import_func_index) => unimplemented!(),
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}
}
Operator::CallIndirect { index, table_index } => {
unimplemented!("{}, {}", index, table_index);
}
/***************************
* Integer Arithmetic instructions.
* https://github.com/sunfishcode/wasm-reference-manual/blob/master/WebAssembly.md#integer-arithmetic-instructions
***************************/
Operator::I32Add | Operator::I64Add => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_int_value(), v2.into_int_value());
let res = builder.build_int_add(v1, v2, &state.var_name());
state.push1(res);
}
Operator::I32Sub | Operator::I64Sub => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_int_value(), v2.into_int_value());
let res = builder.build_int_sub(v1, v2, &state.var_name());
state.push1(res);
}
Operator::I32Mul | Operator::I64Mul => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_int_value(), v2.into_int_value());
let res = builder.build_int_mul(v1, v2, &state.var_name());
state.push1(res);
}
Operator::I32DivS | Operator::I64DivS => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_int_value(), v2.into_int_value());
let res = builder.build_int_signed_div(v1, v2, &state.var_name());
state.push1(res);
}
Operator::I32DivU | Operator::I64DivU => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_int_value(), v2.into_int_value());
let res = builder.build_int_unsigned_div(v1, v2, &state.var_name());
state.push1(res);
}
Operator::I32RemS | Operator::I64RemS => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_int_value(), v2.into_int_value());
let res = builder.build_int_signed_rem(v1, v2, &state.var_name());
state.push1(res);
}
Operator::I32RemU | Operator::I64RemU => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_int_value(), v2.into_int_value());
let res = builder.build_int_unsigned_rem(v1, v2, &state.var_name());
state.push1(res);
}
Operator::I32And | Operator::I64And => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_int_value(), v2.into_int_value());
let res = builder.build_and(v1, v2, &state.var_name());
state.push1(res);
}
Operator::I32Or | Operator::I64Or => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_int_value(), v2.into_int_value());
let res = builder.build_or(v1, v2, &state.var_name());
state.push1(res);
}
Operator::I32Xor | Operator::I64Xor => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_int_value(), v2.into_int_value());
let res = builder.build_xor(v1, v2, &state.var_name());
state.push1(res);
}
Operator::I32Shl | Operator::I64Shl => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_int_value(), v2.into_int_value());
let res = builder.build_left_shift(v1, v2, &state.var_name());
state.push1(res);
}
Operator::I32ShrS | Operator::I64ShrS => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_int_value(), v2.into_int_value());
let res = builder.build_right_shift(v1, v2, true, &state.var_name());
state.push1(res);
}
Operator::I32ShrU | Operator::I64ShrU => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_int_value(), v2.into_int_value());
let res = builder.build_right_shift(v1, v2, false, &state.var_name());
state.push1(res);
}
Operator::I32Rotl => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_int_value(), v2.into_int_value());
let lhs = builder.build_left_shift(v1, v2, &state.var_name());
let rhs = {
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let int_width = intrinsics.i32_ty.const_int(32 as u64, false);
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let rhs = builder.build_int_sub(int_width, v2, &state.var_name());
builder.build_right_shift(v1, rhs, false, &state.var_name())
};
let res = builder.build_or(lhs, rhs, &state.var_name());
state.push1(res);
}
Operator::I64Rotl => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_int_value(), v2.into_int_value());
let lhs = builder.build_left_shift(v1, v2, &state.var_name());
let rhs = {
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let int_width = intrinsics.i64_ty.const_int(64 as u64, false);
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let rhs = builder.build_int_sub(int_width, v2, &state.var_name());
builder.build_right_shift(v1, rhs, false, &state.var_name())
};
let res = builder.build_or(lhs, rhs, &state.var_name());
state.push1(res);
}
Operator::I32Rotr => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_int_value(), v2.into_int_value());
let lhs = builder.build_right_shift(v1, v2, false, &state.var_name());
let rhs = {
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let int_width = intrinsics.i32_ty.const_int(32 as u64, false);
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let rhs = builder.build_int_sub(int_width, v2, &state.var_name());
builder.build_left_shift(v1, rhs, &state.var_name())
};
let res = builder.build_or(lhs, rhs, &state.var_name());
state.push1(res);
}
Operator::I64Rotr => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_int_value(), v2.into_int_value());
let lhs = builder.build_right_shift(v1, v2, false, &state.var_name());
let rhs = {
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let int_width = intrinsics.i64_ty.const_int(64 as u64, false);
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let rhs = builder.build_int_sub(int_width, v2, &state.var_name());
builder.build_left_shift(v1, rhs, &state.var_name())
};
let res = builder.build_or(lhs, rhs, &state.var_name());
state.push1(res);
}
Operator::I32Clz => {
let input = state.pop1()?;
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let ensure_defined_zero = intrinsics
.i1_ty
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.const_int(1 as u64, false)
.as_basic_value_enum();
let res = builder
.build_call(
intrinsics.ctlz_i32,
&[input, ensure_defined_zero],
&state.var_name(),
)
.try_as_basic_value()
.left()
.unwrap();
state.push1(res);
}
Operator::I64Clz => {
let input = state.pop1()?;
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let ensure_defined_zero = intrinsics
.i1_ty
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.const_int(1 as u64, false)
.as_basic_value_enum();
let res = builder
.build_call(
intrinsics.ctlz_i64,
&[input, ensure_defined_zero],
&state.var_name(),
)
.try_as_basic_value()
.left()
.unwrap();
state.push1(res);
}
Operator::I32Ctz => {
let input = state.pop1()?;
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let ensure_defined_zero = intrinsics
.i1_ty
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.const_int(1 as u64, false)
.as_basic_value_enum();
let res = builder
.build_call(
intrinsics.cttz_i32,
&[input, ensure_defined_zero],
&state.var_name(),
)
.try_as_basic_value()
.left()
.unwrap();
state.push1(res);
}
Operator::I64Ctz => {
let input = state.pop1()?;
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let ensure_defined_zero = intrinsics
.i1_ty
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.const_int(1 as u64, false)
.as_basic_value_enum();
let res = builder
.build_call(
intrinsics.cttz_i64,
&[input, ensure_defined_zero],
&state.var_name(),
)
.try_as_basic_value()
.left()
.unwrap();
state.push1(res);
}
Operator::I32Popcnt => {
let input = state.pop1()?;
let res = builder
.build_call(intrinsics.ctpop_i32, &[input], &state.var_name())
.try_as_basic_value()
.left()
.unwrap();
state.push1(res);
}
Operator::I64Popcnt => {
let input = state.pop1()?;
let res = builder
.build_call(intrinsics.ctpop_i64, &[input], &state.var_name())
.try_as_basic_value()
.left()
.unwrap();
state.push1(res);
}
Operator::I32Eqz => {
let input = state.pop1()?.into_int_value();
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let res = builder.build_int_compare(
IntPredicate::EQ,
input,
intrinsics.i32_zero,
&state.var_name(),
);
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state.push1(res);
}
Operator::I64Eqz => {
let input = state.pop1()?.into_int_value();
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let res = builder.build_int_compare(
IntPredicate::EQ,
input,
intrinsics.i64_zero,
&state.var_name(),
);
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state.push1(res);
}
/***************************
* Floating-Point Arithmetic instructions.
* https://github.com/sunfishcode/wasm-reference-manual/blob/master/WebAssembly.md#floating-point-arithmetic-instructions
***************************/
Operator::F32Add | Operator::F64Add => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_float_value(), v2.into_float_value());
let res = builder.build_float_add(v1, v2, &state.var_name());
state.push1(res);
}
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Operator::F32Sub | Operator::F64Sub => {
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let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_float_value(), v2.into_float_value());
let res = builder.build_float_sub(v1, v2, &state.var_name());
state.push1(res);
}
Operator::F32Mul | Operator::F64Mul => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_float_value(), v2.into_float_value());
let res = builder.build_float_mul(v1, v2, &state.var_name());
state.push1(res);
}
Operator::F32Div | Operator::F64Div => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_float_value(), v2.into_float_value());
let res = builder.build_float_div(v1, v2, &state.var_name());
state.push1(res);
}
Operator::F32Sqrt => {
let input = state.pop1()?;
let res = builder
.build_call(intrinsics.sqrt_f32, &[input], &state.var_name())
.try_as_basic_value()
.left()
.unwrap();
state.push1(res);
}
Operator::F64Sqrt => {
let input = state.pop1()?;
let res = builder
.build_call(intrinsics.sqrt_f64, &[input], &state.var_name())
.try_as_basic_value()
.left()
.unwrap();
state.push1(res);
}
Operator::F32Min => {
let (v1, v2) = state.pop2()?;
let res = builder
.build_call(intrinsics.minimum_f32, &[v1, v2], &state.var_name())
.try_as_basic_value()
.left()
.unwrap();
state.push1(res);
}
Operator::F64Min => {
let (v1, v2) = state.pop2()?;
let res = builder
.build_call(intrinsics.minimum_f64, &[v1, v2], &state.var_name())
.try_as_basic_value()
.left()
.unwrap();
state.push1(res);
}
Operator::F32Max => {
let (v1, v2) = state.pop2()?;
let res = builder
.build_call(intrinsics.maximum_f32, &[v1, v2], &state.var_name())
.try_as_basic_value()
.left()
.unwrap();
state.push1(res);
}
Operator::F64Max => {
let (v1, v2) = state.pop2()?;
let res = builder
.build_call(intrinsics.maximum_f64, &[v1, v2], &state.var_name())
.try_as_basic_value()
.left()
.unwrap();
state.push1(res);
}
Operator::F32Ceil => {
let input = state.pop1()?;
let res = builder
.build_call(intrinsics.ceil_f32, &[input], &state.var_name())
.try_as_basic_value()
.left()
.unwrap();
state.push1(res);
}
Operator::F64Ceil => {
let input = state.pop1()?;
let res = builder
.build_call(intrinsics.ceil_f64, &[input], &state.var_name())
.try_as_basic_value()
.left()
.unwrap();
state.push1(res);
}
Operator::F32Floor => {
let input = state.pop1()?;
let res = builder
.build_call(intrinsics.floor_f32, &[input], &state.var_name())
.try_as_basic_value()
.left()
.unwrap();
state.push1(res);
}
Operator::F64Floor => {
let input = state.pop1()?;
let res = builder
.build_call(intrinsics.floor_f64, &[input], &state.var_name())
.try_as_basic_value()
.left()
.unwrap();
state.push1(res);
}
Operator::F32Trunc => {
let input = state.pop1()?;
let res = builder
.build_call(intrinsics.trunc_f32, &[input], &state.var_name())
.try_as_basic_value()
.left()
.unwrap();
state.push1(res);
}
Operator::F64Trunc => {
let input = state.pop1()?;
let res = builder
.build_call(intrinsics.trunc_f64, &[input], &state.var_name())
.try_as_basic_value()
.left()
.unwrap();
state.push1(res);
}
Operator::F32Nearest => {
let input = state.pop1()?;
let res = builder
.build_call(intrinsics.nearbyint_f32, &[input], &state.var_name())
.try_as_basic_value()
.left()
.unwrap();
state.push1(res);
}
Operator::F64Nearest => {
let input = state.pop1()?;
let res = builder
.build_call(intrinsics.nearbyint_f64, &[input], &state.var_name())
.try_as_basic_value()
.left()
.unwrap();
state.push1(res);
}
Operator::F32Abs => {
let input = state.pop1()?;
let res = builder
.build_call(intrinsics.fabs_f32, &[input], &state.var_name())
.try_as_basic_value()
.left()
.unwrap();
state.push1(res);
}
Operator::F64Abs => {
let input = state.pop1()?;
let res = builder
.build_call(intrinsics.fabs_f64, &[input], &state.var_name())
.try_as_basic_value()
.left()
.unwrap();
state.push1(res);
}
Operator::F32Neg | Operator::F64Neg => {
let input = state.pop1()?.into_float_value();
let res = builder.build_float_neg(input, &state.var_name());
state.push1(res);
}
Operator::F32Copysign => {
let input = state.pop1()?;
let res = builder
.build_call(intrinsics.copysign_f32, &[input], &state.var_name())
.try_as_basic_value()
.left()
.unwrap();
state.push1(res);
}
Operator::F64Copysign => {
let input = state.pop1()?;
let res = builder
.build_call(intrinsics.copysign_f64, &[input], &state.var_name())
.try_as_basic_value()
.left()
.unwrap();
state.push1(res);
}
/***************************
* Integer Comparison instructions.
* https://github.com/sunfishcode/wasm-reference-manual/blob/master/WebAssembly.md#integer-comparison-instructions
***************************/
Operator::I32Eq | Operator::I64Eq => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_int_value(), v2.into_int_value());
let res = builder.build_int_compare(IntPredicate::EQ, v1, v2, &state.var_name());
state.push1(res);
}
Operator::I32Ne | Operator::I64Ne => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_int_value(), v2.into_int_value());
let res = builder.build_int_compare(IntPredicate::NE, v1, v2, &state.var_name());
state.push1(res);
}
Operator::I32LtS | Operator::I64LtS => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_int_value(), v2.into_int_value());
let res = builder.build_int_compare(IntPredicate::SLT, v1, v2, &state.var_name());
state.push1(res);
}
Operator::I32LtU | Operator::I64LtU => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_int_value(), v2.into_int_value());
let res = builder.build_int_compare(IntPredicate::ULT, v1, v2, &state.var_name());
state.push1(res);
}
Operator::I32LeS | Operator::I64LeS => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_int_value(), v2.into_int_value());
let res = builder.build_int_compare(IntPredicate::SLE, v1, v2, &state.var_name());
state.push1(res);
}
Operator::I32LeU | Operator::I64LeU => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_int_value(), v2.into_int_value());
let res = builder.build_int_compare(IntPredicate::ULE, v1, v2, &state.var_name());
state.push1(res);
}
Operator::I32GtS | Operator::I64GtS => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_int_value(), v2.into_int_value());
let res = builder.build_int_compare(IntPredicate::SGT, v1, v2, &state.var_name());
state.push1(res);
}
Operator::I32GtU | Operator::I64GtU => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_int_value(), v2.into_int_value());
let res = builder.build_int_compare(IntPredicate::UGT, v1, v2, &state.var_name());
state.push1(res);
}
Operator::I32GeS | Operator::I64GeS => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_int_value(), v2.into_int_value());
let res = builder.build_int_compare(IntPredicate::SGE, v1, v2, &state.var_name());
state.push1(res);
}
Operator::I32GeU | Operator::I64GeU => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_int_value(), v2.into_int_value());
let res = builder.build_int_compare(IntPredicate::UGE, v1, v2, &state.var_name());
state.push1(res);
}
/***************************
* Floating-Point Comparison instructions.
* https://github.com/sunfishcode/wasm-reference-manual/blob/master/WebAssembly.md#floating-point-comparison-instructions
***************************/
2019-02-12 03:34:04 +00:00
Operator::F32Eq | Operator::F64Eq => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_float_value(), v2.into_float_value());
let res =
builder.build_float_compare(FloatPredicate::OEQ, v1, v2, &state.var_name());
state.push1(res);
}
Operator::F32Ne | Operator::F64Ne => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_float_value(), v2.into_float_value());
let res =
builder.build_float_compare(FloatPredicate::UNE, v1, v2, &state.var_name());
state.push1(res);
}
Operator::F32Lt | Operator::F64Lt => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_float_value(), v2.into_float_value());
let res =
builder.build_float_compare(FloatPredicate::OLT, v1, v2, &state.var_name());
state.push1(res);
}
Operator::F32Le | Operator::F64Le => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_float_value(), v2.into_float_value());
let res =
builder.build_float_compare(FloatPredicate::OLE, v1, v2, &state.var_name());
state.push1(res);
}
Operator::F32Gt | Operator::F64Gt => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_float_value(), v2.into_float_value());
let res =
builder.build_float_compare(FloatPredicate::OGT, v1, v2, &state.var_name());
state.push1(res);
}
Operator::F32Ge | Operator::F64Ge => {
let (v1, v2) = state.pop2()?;
let (v1, v2) = (v1.into_float_value(), v2.into_float_value());
let res =
builder.build_float_compare(FloatPredicate::OGE, v1, v2, &state.var_name());
state.push1(res);
}
/***************************
* Conversion instructions.
* https://github.com/sunfishcode/wasm-reference-manual/blob/master/WebAssembly.md#conversion-instructions
***************************/
Operator::I32WrapI64 => {
let v1 = state.pop1()?.into_int_value();
let res = builder.build_int_truncate(v1, intrinsics.i32_ty, &state.var_name());
state.push1(res);
}
Operator::I64ExtendSI32 => {
let v1 = state.pop1()?.into_int_value();
let res = builder.build_int_s_extend(v1, intrinsics.i64_ty, &state.var_name());
state.push1(res);
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}
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Operator::I64ExtendUI32 => {
let v1 = state.pop1()?.into_int_value();
let res = builder.build_int_z_extend(v1, intrinsics.i64_ty, &state.var_name());
state.push1(res);
}
Operator::I32TruncSF32 | Operator::I32TruncSF64 => {
let v1 = state.pop1()?.into_float_value();
let res =
builder.build_float_to_signed_int(v1, intrinsics.i32_ty, &state.var_name());
state.push1(res);
}
Operator::I64TruncSF32 | Operator::I64TruncSF64 => {
let v1 = state.pop1()?.into_float_value();
let res =
builder.build_float_to_signed_int(v1, intrinsics.i64_ty, &state.var_name());
state.push1(res);
}
Operator::I32TruncUF32 | Operator::I32TruncUF64 => {
let v1 = state.pop1()?.into_float_value();
let res =
builder.build_float_to_unsigned_int(v1, intrinsics.i32_ty, &state.var_name());
state.push1(res);
}
Operator::I64TruncUF32 | Operator::I64TruncUF64 => {
let v1 = state.pop1()?.into_float_value();
let res =
builder.build_float_to_unsigned_int(v1, intrinsics.i64_ty, &state.var_name());
state.push1(res);
}
Operator::F32DemoteF64 => {
let v1 = state.pop1()?.into_float_value();
let res = builder.build_float_trunc(v1, intrinsics.f32_ty, &state.var_name());
state.push1(res);
}
Operator::F64PromoteF32 => {
let v1 = state.pop1()?.into_float_value();
let res = builder.build_float_ext(v1, intrinsics.f64_ty, &state.var_name());
state.push1(res);
}
Operator::F32ConvertSI32 | Operator::F32ConvertSI64 => {
let v1 = state.pop1()?.into_int_value();
let res =
builder.build_signed_int_to_float(v1, intrinsics.f32_ty, &state.var_name());
state.push1(res);
}
Operator::F64ConvertSI32 | Operator::F64ConvertSI64 => {
let v1 = state.pop1()?.into_int_value();
let res =
builder.build_signed_int_to_float(v1, intrinsics.f64_ty, &state.var_name());
state.push1(res);
}
Operator::F32ConvertUI32 | Operator::F32ConvertUI64 => {
let v1 = state.pop1()?.into_int_value();
let res =
builder.build_unsigned_int_to_float(v1, intrinsics.f32_ty, &state.var_name());
state.push1(res);
}
Operator::F64ConvertUI32 | Operator::F64ConvertUI64 => {
let v1 = state.pop1()?.into_int_value();
let res =
builder.build_unsigned_int_to_float(v1, intrinsics.f64_ty, &state.var_name());
state.push1(res);
}
Operator::I32ReinterpretF32
| Operator::F32ReinterpretI32
| Operator::I64ReinterpretF64
| Operator::F64ReinterpretI64 => {
unimplemented!("waiting on better bitcasting support in inkwell")
}
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op @ _ => {
println!("{}", module.print_to_string().to_string());
unimplemented!("{:?}", op);
}
}
}
Ok(())
}