mirror of
https://github.com/fluencelabs/wasmer
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27 lines
722 B
C++
27 lines
722 B
C++
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// Copyright 2016 The Emscripten Authors. All rights reserved.
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// Emscripten is available under two separate licenses, the MIT license and the
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// University of Illinois/NCSA Open Source License. Both these licenses can be
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// found in the LICENSE file.
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#include <iostream>
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struct NodeInfo { // structure that we want to transmit to our shaders
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float x;
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float y;
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float s;
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float c;
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};
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const int nbNodes = 100;
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NodeInfo* data = new NodeInfo[nbNodes]; // our data that will be transmitted
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// using float texture.
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template <int i>
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void printText(const char (&text)[i]) {
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std::cout << text << std::endl;
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}
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int main() {
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printText("some string constant");
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return 0;
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}
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